The computer game design course : principles, practices and techniques for the aspiring game design /
By: Thompson, Jim
Publisher: London : Thames & Hudson, 2007Description: 192 pages : color illustrations ; 23 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9780500286586Subject(s): Computer games -- Design | Computer games -- ProgrammingDDC classification: 794.81526Item type | Current location | Home library | Call number | Status | Date due | Barcode | Item holds |
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BOOK | COLLEGE LIBRARY | COLLEGE LIBRARY SUBJECT REFERENCE | 794.81526 T374 2007 (Browse shelf) | Available | CITU-CL-39444 |
Includes index.
Introduction; Design Theory; Brief History of Video Games Designing for Different Types of Game Play; Design Inspirations The Scriptwriter: Creating the Story in the Game; Three Catchwords for Gameplay Design; Design Process; Research and Development Communication; Prototyping; Design Production; Pre-Production Production Realities; Where to From Here?; Glossary and Resources.
Illustrated with screengrabs and artwork, and including step-by-step tutorials, this title presents all aspects of designing and developing dynamic computer games.
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