Thompson, Jim

The computer game design course : principles, practices and techniques for the aspiring game design / - 192 pages : color illustrations ; 23 cm

Includes index.

Introduction; Design Theory; Brief History of Video Games Designing for Different Types of Game Play; Design Inspirations The Scriptwriter: Creating the Story in the Game; Three Catchwords for Gameplay Design; Design Process; Research and Development Communication; Prototyping; Design Production; Pre-Production Production Realities; Where to From Here?; Glossary and Resources.


Illustrated with screengrabs and artwork, and including step-by-step tutorials, this title presents all aspects of designing and developing dynamic computer games.

9780500286586


Computer games--Design.
Computer games--Programming.

794.81526