000 -LEADER |
fixed length control field |
01339nam a22002657a 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
CITU |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20231019104754.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
210928b ||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780500286586 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
CITU LRAC |
Language of cataloging |
eng |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81526 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Preferred name for the person |
Thompson, Jim |
245 ## - TITLE STATEMENT |
Title |
The computer game design course : |
Remainder of title |
principles, practices and techniques for the aspiring game design / |
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
London : |
Name of publisher, distributor, etc |
Thames & Hudson, |
Date of publication, distribution, etc |
2007. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
192 pages : |
Other physical details |
color illustrations ; |
Dimensions |
23 cm |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Media type code |
n |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Source |
nc |
Carrier type code |
rdacarrier |
500 ## - GENERAL NOTE |
General note |
Includes index. |
505 ## - CONTENTS |
Formatted contents note |
Introduction; Design Theory; Brief History of Video Games Designing for Different Types of Game Play; Design Inspirations The Scriptwriter: Creating the Story in the Game; Three Catchwords for Gameplay Design; Design Process; Research and Development Communication; Prototyping; Design Production; Pre-Production Production Realities; Where to From Here?; Glossary and Resources. |
520 ## - SUMMARY, ETC. |
Summary, etc |
<br/>Illustrated with screengrabs and artwork, and including step-by-step tutorials, this title presents all aspects of designing and developing dynamic computer games. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Design. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Programming. |
942 ## - ADDED ENTRY ELEMENTS |
Source of classification or shelving scheme |
|
Item type |
BOOK |
Issues (borrowed), all copies |
1 |