It's all a game : a short history of board games / Tristan Donovan.
By: Donovan, Tristan [author.]
Language: English Publisher: London : Atlantic Books, 2018Description: viii, 326 pages ; 22 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9781786494535Other title: It's all a game [Spine title]Subject(s): Board games -- History | Board games -- Social aspects | HISTORY / Social HistoryDDC classification: 794 LOC classification: GV1312 | .D66 2017Other classification: HIS054000Item type | Current location | Home library | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
BOOK | COLLEGE LIBRARY | COLLEGE LIBRARY SUBJECT REFERENCE | 794 D7197 2018 (Browse shelf) | Available | CITU-CL-53331 |
Browsing COLLEGE LIBRARY Shelves , Shelving location: SUBJECT REFERENCE Close shelf browser
793.73 K5801 2017 King Arthur's puzzle quest : puzzles inspired by the once and future king and his legendary quest for the Holy Grail. | 793.732 B450 2004 Crossword puzzle challenges for dummies / | 793.732 Su72 1991 Sunday crossword omnibus volume 3 / | 794 D7197 2018 It's all a game : a short history of board games / | 794.1019 R185 2009 Chess metaphors : artificial intelligence and the human mind / | 794.6 St85 1996 Bowling : steps to success / | 794.6 W435 1978 The perfect game : the world of bowling / |
Tristan Donovan is a journalist whose work has appeared on the BBC News website and in The Times, Guardian and Wired, amongst other publications. He is also the author of Replay: The History of Video Games. Tristan lives in East Sussex.
Includes bibliographical references and index.
Introduction: the birth of a new gaming era; Tomb raiders and the lost games of the ancients What board games reveal about our ancestors; Chess: the 'mad queen's game' How the chessboard came to embody centuries of world history; Backgammon: the favoured game of international pacesetters and ancient emperors How backgammon became the most glamorous game of the seventies; The game of life: a journey to the uniquely American day of reckoning What the game of life tells us about development of US society; The forgotten message of monopoly How monopoly went from anti-landlord tirade to celebration of cut-throat capitalism; From kriegsspiel to risk: blood-soaked and world-shaping play How board games prepared the world for war; I spy How chess and monopoly became tools of espionage and propaganda; Cluedo's billion-dollar crime spree How Cluedo's very British murders created a world of armchair sleuths; Scrabble: words without meaning Why words are meaningless to the best scrabble players; Plastic fantastic: mouse trap, operation and the willy Wonka of toys How mouse trap and operation took board games into the plastic age; Sex in a box What board games from twister to monogamy tell us about sexual attitudes; Mind games: exploring brains with board games What board games reveal about our mind; Rise of the machines: games that train synthetic brains How board games have powered the development of artificial intelligence; Trivial pursuit: adults at play How trivial pursuit broke games out of the toy box; Pandemics and terror: dissecting geopolitics on cardboard; What board games teach us about disease, geopolitics and the war on terror; Made in Germany: Catan and the creation of modern board games How Germany revitalized board-gaming for the twenty-first century; References; Acknowledgements; Index
"Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It's All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations"-- Provided by publisher.
There are no comments for this item.