000 -LEADER |
fixed length control field |
04041nam a22003737a 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
CITU |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20240215150344.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
240215b ||||| |||| 00| 0 eng d |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2017001975 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781786494535 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
DLC |
Language of cataloging |
eng |
Transcribing agency |
DLC |
Description conventions |
rda |
Modifying agency |
DLC |
041 ## - LANGUAGE CODE |
Language code of text/sound track or separate title |
eng |
042 ## - AUTHENTICATION CODE |
Authentication code |
pcc |
050 10 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
GV1312 |
Item number |
.D66 2017 |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794 |
Edition number |
23 |
084 ## - OTHER CLASSIFICATION NUMBER |
Classification number |
HIS054000 |
Source of number |
bisacsh |
100 1# - MAIN ENTRY--PERSONAL NAME |
Preferred name for the person |
Donovan, Tristan, |
Relator term |
author. |
245 10 - TITLE STATEMENT |
Title |
It's all a game : |
Remainder of title |
a short history of board games / |
Statement of responsibility, etc |
Tristan Donovan. |
246 18 - VARYING FORM OF TITLE |
Title proper/short title |
It's all a game. |
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
London : |
Name of publisher, distributor, etc |
Atlantic Books, |
Date of publication, distribution, etc |
2018. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
viii, 326 pages ; |
Dimensions |
22 cm. |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Media type code |
n |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Carrier type code |
nc |
Source |
rdacarrier |
500 ## - GENERAL NOTE |
General note |
Tristan Donovan is a journalist whose work has appeared on the BBC News website and in The Times, Guardian and Wired, amongst other publications. He is also the author of Replay: The History of Video Games. Tristan lives in East Sussex. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references and index. |
505 0# - CONTENTS |
Formatted contents note |
Introduction: the birth of a new gaming era; Tomb raiders and the lost games of the ancients What board games reveal about our ancestors; Chess: the 'mad queen's game' How the chessboard came to embody centuries of world history; Backgammon: the favoured game of international pacesetters and ancient emperors How backgammon became the most glamorous game of the seventies; The game of life: a journey to the uniquely American day of reckoning What the game of life tells us about development of US society; The forgotten message of monopoly How monopoly went from anti-landlord tirade to celebration of cut-throat capitalism; From kriegsspiel to risk: blood-soaked and world-shaping play How board games prepared the world for war; I spy How chess and monopoly became tools of espionage and propaganda; Cluedo's billion-dollar crime spree How Cluedo's very British murders created a world of armchair sleuths; Scrabble: words without meaning Why words are meaningless to the best scrabble players; Plastic fantastic: mouse trap, operation and the willy Wonka of toys How mouse trap and operation took board games into the plastic age; Sex in a box What board games from twister to monogamy tell us about sexual attitudes; Mind games: exploring brains with board games What board games reveal about our mind; Rise of the machines: games that train synthetic brains How board games have powered the development of artificial intelligence; Trivial pursuit: adults at play How trivial pursuit broke games out of the toy box; Pandemics and terror: dissecting geopolitics on cardboard; What board games teach us about disease, geopolitics and the war on terror; Made in Germany: Catan and the creation of modern board games How Germany revitalized board-gaming for the twenty-first century; References; Acknowledgements; Index |
520 ## - SUMMARY, ETC. |
Summary, etc |
"Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It's All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations"-- |
Assigning source |
Provided by publisher. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Board games |
General subdivision |
History. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Board games |
General subdivision |
Social aspects. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
HISTORY / Social History. |
Source of heading or term |
bisacsh |
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN) |
a |
7 |
b |
cbc |
c |
orignew |
d |
1 |
e |
ecip |
f |
20 |
g |
y-gencatlg |
942 ## - ADDED ENTRY ELEMENTS |
Source of classification or shelving scheme |
|
Item type |
BOOK |