3-D computer graphics : a mathematical introduction with OpenGL / Samuel R. Buss.
By: Buss, Samuel R [author]
Language: English Publisher: New York: Cambridge University Press, c2012Description: 1 online resource (xvi, 371 pages) : illustrationsContent type: text Media type: computer Carrier type: online resourceISBN: 9780511804991Subject(s): Computer graphics | OpenGL | Three-dimensional display systemsGenre/Form: Electronic books.DDC classification: 006.693 Online resources: Full text available at Cambridge University Press Click here to viewItem type | Current location | Home library | Call number | Status | Date due | Barcode | Item holds |
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EBOOK | COLLEGE LIBRARY | COLLEGE LIBRARY LIC Gateway | 006.693 B966 2012 (Browse shelf) | Available | CL-46216 |
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006.5 C16 2006 Exploring sound design for interactive media / | 006.6 V8292 2016 Visual graphic design : advanced | 006.68 M583o 2006 Microsoft office visio professional 2007 | 006.693 B966 2012 3-D computer graphics : a mathematical introduction with OpenGL / | 006.696 An548 2016 Animation (3D digital) : advanced | 006.696 C233 2011 Adobe flash animation : creative storytelling for the Web and TV / | 006.78 C739 1993 Compton's multimedia encyclopedia |
Includes bibliographical references (p. 353-357) and index.
1. Introduction
2. Transformations and viewing
3. Lighting, illumination, and shading
4
Averaging and interpolation
5. Texture mapping
6. Color
7. Bezier curves
8. B-Splines
9. Ray tracing
10. Intersection testing
11. Radiosity
12. Animation and kinematics
Appendix A. Mathematics background
Appendix Bb RayTracing software package.
This textbook emphasises fundamentals and the mathematics underlying 3D computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and colour theory, and aspects of animation, including quaternions, orientation, and inverse kinematics.
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