Artificial intelligence for games /
Ian Millington and John Funge.
- Second edition.
- xxiii, 870 pages : illustrations ; 24 cm.
Includes bibliographical references (p. 841-845) and index.
Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.