C: how to program P.J. Deitel, H.M. Deitel.

By: Deitel, P. J [author]
Contributor(s): Deitel, H.M
Publisher: Upper Saddle River, N.J.: Pearson Education, c2007Edition: Fifth EditionDescription: xxxi, 1110 pages : illustrations ; 24 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9780132393003Subject(s): C++ (Computer program language) | C (Computer program language)DDC classification:
Contents:
Preface -- Introduction to computers, the Internet and the Web -- Introduction to C programming -- Structured program development in C -- C program control -- C functions -- C arrays -- C pointers -- C characters and strings -- C formatted input/output -- C structures, unions, bit manipulations and enumerations -- C file processing -- C data structures -- C preprocessor -- Other C topics -- Game programming with the Allegro C Library -- Sorting: a deeper look -- Introduction to C99 -- C++ as a better C; Introducing object technology -- Introduction to classes and objects -- Classes: a deeper look, part 1 -- Classes: a deeper look, part 2 -- Operator overloading -- Object-oriented programming: inheritance -- Object-oriented programming: polymorphism -- Templates -- Stream input/output -- Expection handling -- Appendixes.
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GRADUATE LIBRARY
SUBJECT REFERENCE
005.13 D368 2007 (Browse shelf) In transit from COLLEGE LIBRARY to GRADUATE LIBRARY since 12/04/2023 CITU-CL-37266
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Preface --
Introduction to computers, the Internet and the Web --
Introduction to C programming --
Structured program development in C --
C program control --
C functions --
C arrays --
C pointers --
C characters and strings --
C formatted input/output --
C structures, unions, bit manipulations and enumerations --
C file processing --
C data structures --
C preprocessor --
Other C topics --
Game programming with the Allegro C Library --
Sorting: a deeper look --
Introduction to C99 --
C++ as a better C; Introducing object technology --
Introduction to classes and objects --
Classes: a deeper look, part 1 --
Classes: a deeper look, part 2 --
Operator overloading --
Object-oriented programming: inheritance --
Object-oriented programming: polymorphism --
Templates --
Stream input/output --
Expection handling --
Appendixes.

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