Artificial intelligence for games / Ian Millington and John Funge.
By: Millington, Ian [author.]
Contributor(s): Funge, John David [author.]
Publisher: Amsterdam : Elsevier, c2009Edition: Second editionDescription: xxiii, 870 pages : illustrations ; 24 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9780123747310 (hardcover : alk. paper); 0123747317 (hardcover : alk. paper)Subject(s): Computer games -- Programming | Computer animation | Artificial intelligenceDDC classification: 006.3 | 794.81526 LOC classification: QA76.76.C672 | M549 2009
Contents:
Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
Item type | Current location | Home library | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
BOOK | COLLEGE LIBRARY | COLLEGE LIBRARY SUBJECT REFERENCE | 006.3 M622 2009 (Browse shelf) | Available | CITU-CL-41573 |
Total holds: 0
Includes bibliographical references (p. 841-845) and index.
Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
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