The guide to computer simulations and games / Katrin Becker, J.R. Parker.
By: Becker, Katrin
Contributor(s): Parker, J. R. (Jim R.)
Publisher: Indianapolis, Ind. : John Wiley & Sons, 2012Description: xxxiv, 446 pages : illustrations ; 24 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9781118009239 (pbk.); 1118009231 (pbk.)Subject(s): Computer-assisted instruction | Computer games -- Design | Computer-assisted instruction -- Design | Educational gamesDDC classification: 371.39/7 | 794.8 LOC classification: QA76.9.C65 | B43 2012Item type | Current location | Home library | Call number | Status | Date due | Barcode | Item holds |
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COLLEGE LIBRARY | COLLEGE LIBRARY SUBJECT REFERENCE | 371.397 B388 2012 (Browse shelf) | Available | CITU-CL-44003 |
Includes bibliographical references and index.
Spoilers -- Fundamentals -- Going digital -- How programs work -- The stuff of which simulations are made -- Randomness -- A single server queuing system -- Visualization -- Verification and validation -- Sims and games for learning -- Simulation tools -- A hospital emergency department (single server queuing system II) -- Boarding a passenger airliner (decision making) -- Cooking simulation and food safety -- The stock market (serious game) -- Now what?
"If you're a professional trainer, educator, development team leader, or corporate decision-maker, this book will help you understand and use games and simulations to educate and explain. Filled with examples, it shows you how to create and maintain different types of simulations using computerized techniques--without becoming a programmer"--P. [4] of cover.
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